Thursday, September 14, 2017

Wilderness Survival Guide V6.0 - The Alchemy Update

It's been a while since I've updated this supplement, but after a various comments and suggestions I finally changed a few things and made some modifications.
The mayor update is the reworked alchemy system, which is now divided into three sections: Bombs, Poisons and Potions. Each section has its own effects, for a total of 25 concoctions! (Without considering the additional effects you can add to the concoctions). Hopefully with this the alchemy system will be more useable and more attractive to players.
I've also added a new section to the Dangers of the Wild Part with some special terrains. The idea of this is to have some magic or weird effects on special areas the players can find in the wild, such as defiled grounds that boost undead creatures in that area, sacred shrines that help any creature that shares the same alignment and planetouched areas that boost attacks of a particular type (for example, a Fire planetouched area will boost any fire damage dealt in the area).
On the other side, I've removed the socketing part because the rune system in the Storm King's Thunder its simmilar, simpler and balanced. I think I'll add more runes effects to complement that system in future versions. Also I've modified/removed some equipment for balancing.


For the next versions, I'm currently working on adding a new section related to camping (With a special section for the carpenter's tools and mason tools), seasons and those kind of things. Additionally, I'll see if I create a modular cooking system too.

Wednesday, August 30, 2017

Simple Guilds - V3.0

After a month of working on other brews, I've decided to expand a bit more my guild rules!

In this version I've created a new section called "Creating a Guild" that should help DMs and players to read about what a particular guild have (contract types, equipment and training).

Additionally, I've expanded the old section of creating contracts with a bit more of information about each contract type, some random locations and new tables for contract rewards (gold and reputation points) based on the party level.

Finally I've added an extra rule to the stronghold rules created by /u/the_singular_anyone for upgrading a structure.

Reddit link


Saturday, August 26, 2017

The Rider Prestige Class [Updating]

Hey there!

Just a small update to the bond of magic for the Rider class. Now it should be more interesting to take since you can choose any 2nd level or lower spell from the wizard instead of fixing the spells. Additionally, I've changed the number of times to a number of spell slots equal to 2 + your Charisma modifier.


Wednesday, August 23, 2017

Monster Manual Style for the Homebrewery

Some weeks ago I've created a reddit post to give a Dungeon Master's Guide style to the homebrewery, and today I've finished a Monster Manual style for the Homebrewery.

You can find the code in the following Reddit Post


Here's an example of how it looks :D

Happy Brewing!

Monday, August 21, 2017

Modern Handbook V1.1

After some extra days of work, I decided to give this supplement a nice cover, some extra NPCs (and also riot shields!)

I'm looking on creating new feats and more NPCs for the next versions, but this will do for now I think!

Reddit Link

Friday, August 18, 2017

Wilderness Survival Guide [Forgot to Update]

When I created the Adventurer's Handbook (a compilation of my brews) I forgot to update the WSG with the latest modifications, so here's the updated version!


Enjoy!

Thursday, August 17, 2017

Modern 5e - Now with rules for using devices + balance [Fourth Draft]

I've been working a bit more on this supplement, mostly focused on balancing the subclasses (special thanks to /u/birkeland for his/her amazing feedback), and hopefully they're now more balanced. Additionally, I've added new rules for Disabling Devices, Disarming explosives and using electronic devices (hacking, security such things).

Reddit link

Balancing Changelog:
- Barbarian: Modified the Juggernaut and Devastating Rage (previously called Devastating Strike)
- Bard: Replaced the Unlimited Access with a new version of Winning Smile, and created a new 6th level feature (Compelling Performance)
- Cleric: Removed the bonus proficiencies
- Druid: Modified and merged the bonus proficiencies with the Modern Druid feature. Concrete guardian is now called Modern Communion, and replaced the urban grove with the new City Guardian (wild shape-based feature)
- Fighter: Modified a bit the tactical aid feature. Changed how Pre-Planning works (now it should be more player-sided)
- Monk: Removed the +2 bonus to attack rolls with firearms. Changed the "extra attack" condition to only when you make an unarmed strike.
- Paladin: Changed the Vigilant Eyes feature to the Vigilant Aura feature (7th level)
- Ranger: The No Trace feature is now useable only in your favored terrain or in an urban environment.
- Rogue: Changed the Sweep a bit (now uses a bonus action instead an action) and changed completely the Master Infiltrator feature.
- Sorcerer: Network Glitch was replaced by Network Strike. Secure Navigation was replaced by the Metamagic Glitch feature.
- Warlock: Modified a bit the expanded spells list since machine invisibility is now a 1st level spell. Artificial Spirit is was replaced with Spell Hacking, and Trojan Horse was also replaced with Creature Hacking.
- Wizard: Modified the Download Spell now
- Equipment: Simplified the hunting rifle bolt-action reducing the reload to just 1 instead of having reload 5 + loading properties. Increased the suppressor cost.
- Feats: Removed the firearm adept feat until I decide how can I rework it. Added the Expert Driver feat and changed the Demolitions Expert feat to Sapper (just the name).
- Burglar's buddy range was reduced to 10 foot, and now it also kill the camera feed.
- Haywire now speccifies that it doesn't disable the devices, just make them work weird.
- Instant connectivity: reworked a bit how the spell works and added a few conditions.
- Machine invisibility: Now is a 1st-level spell, and it last for 10 minutes now