Thursday, September 14, 2017

Wilderness Survival Guide V6.0 - The Alchemy Update

It's been a while since I've updated this supplement, but after a various comments and suggestions I finally changed a few things and made some modifications.
The mayor update is the reworked alchemy system, which is now divided into three sections: Bombs, Poisons and Potions. Each section has its own effects, for a total of 25 concoctions! (Without considering the additional effects you can add to the concoctions). Hopefully with this the alchemy system will be more useable and more attractive to players.
I've also added a new section to the Dangers of the Wild Part with some special terrains. The idea of this is to have some magic or weird effects on special areas the players can find in the wild, such as defiled grounds that boost undead creatures in that area, sacred shrines that help any creature that shares the same alignment and planetouched areas that boost attacks of a particular type (for example, a Fire planetouched area will boost any fire damage dealt in the area).
On the other side, I've removed the socketing part because the rune system in the Storm King's Thunder its simmilar, simpler and balanced. I think I'll add more runes effects to complement that system in future versions. Also I've modified/removed some equipment for balancing.


For the next versions, I'm currently working on adding a new section related to camping (With a special section for the carpenter's tools and mason tools), seasons and those kind of things. Additionally, I'll see if I create a modular cooking system too.

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