Reddit post link
Sunday, February 25, 2018
Sunday, February 11, 2018
The Mesmer Class [v1.4] | A reaction-based class for interrupting your enemies (+ a new Guild Wars 2 inspired subclass!)
A new update to the class!
I've been working on this class from a while now, and the last week I uploaded a reworked/simplified version of the first one. Now thanks to the comments and suggestions I've updated again for balancing it a bit more plus adding a new subclass based on some requests from various reddit users: The Dueling Magic, which is inspired on the Guild Wars 2 class (the previous three subclasses were more focused on the GW1 Mesmer profession).
This new subclass makes the mesmer a bit more aggresive since it focus it as a close combat caster, helped with some illusions of itself to confuse their enemies. Since it's the first version of the subclass, there might be some balancing in the next days.
enjoy!
Reddit link
I've been working on this class from a while now, and the last week I uploaded a reworked/simplified version of the first one. Now thanks to the comments and suggestions I've updated again for balancing it a bit more plus adding a new subclass based on some requests from various reddit users: The Dueling Magic, which is inspired on the Guild Wars 2 class (the previous three subclasses were more focused on the GW1 Mesmer profession).
This new subclass makes the mesmer a bit more aggresive since it focus it as a close combat caster, helped with some illusions of itself to confuse their enemies. Since it's the first version of the subclass, there might be some balancing in the next days.
enjoy!
Reddit link
Saturday, February 3, 2018
The Mesmer v1 [Reworked]
It's been a while since I updated this class, and honestly I liked the energy points instead spell slots, but the Incantation part was a bit complex (and I didn't liked much), so I decided to use the spell point variant found in the DMG for keeping the energy points and replacing the incantations with spells. I modified some class features and I've created a few more spells to fit some incantations I wanted to keep for this class and to give it a few more reaction spells for the fast casting feature.
With this changes, the class should be more friendly now, while keeping the flexibility of using and getting more energy points.
I still need to recreate the multiclassing part of the older version, but I want to make sure the core class is balanced enough first.
Reddit Post
With this changes, the class should be more friendly now, while keeping the flexibility of using and getting more energy points.
I still need to recreate the multiclassing part of the older version, but I want to make sure the core class is balanced enough first.
Reddit Post
Monday, January 15, 2018
Tuesday, November 21, 2017
Wednesday, November 8, 2017
City and Wild is now on DMG!
Hello everyone!
after various days of work, I've finally uploaded the City and Wild document to the Dungeon Master's Guild as "Pay what you want". I changed all the images to fit the rules of that page (regarding copyright)
Check it out here: http://www.dmsguild.com/product/226033/City-and-Wild
after various days of work, I've finally uploaded the City and Wild document to the Dungeon Master's Guild as "Pay what you want". I changed all the images to fit the rules of that page (regarding copyright)
Check it out here: http://www.dmsguild.com/product/226033/City-and-Wild
Tuesday, September 19, 2017
City and Wild v1.0 - The 51-pages expanded and reorganized Wilderness Survival Guide!
Hey there!
Some days ago I've updated my Wilderness Survival Guide with a whole new section of alchemy, and after a particular answer in that post I've started working on reorganizing the WSG into basically two sections, since various parts of the guide are not really connected with wilderness survival. Having that in mind, I reorganized the WSG in a new supplement divided in three parts.
Part 1: Character Options.
- Races: Alternate humans (environmental based humans).
- Classes: The Rider Prestige Class.
- Equipment: WSG equipment plus a few more magic items.
- WSG Feats
Part 2: The City.
- Alchemy: Alchemy basics, creating a mixture.
- Crafting: Craft armor and weapons using special materials found in the wild.
- Guilds: My guild system I shared some weeks ago.
Part 3: The Wild.
- New! Surviving in the Wild: Basic needs (food, water and warmth), camping (finding natural shelter and building shelters for a survival-themed campaign).
- Dangers of the Wild: Environmental hazards, dangerous terrains and special terrains.
- Collecting Materials: rules for harvesting, gathering, mining and more.
I’m currently thinking on adding a cooking system, other artisan’s tools rules, expanding the Camping section and a few more interesting options for the wild (related to hunting big creatures and a taming system as an alternative to the Ranger’s companion and the Rider Prestige Class)
As always, feel free to write your suggestions, comments and also what you would like to see in this guide!
Enjoy!
Subscribe to:
Posts (Atom)