Saturday, July 29, 2017

Evolving Items

I always liked the idea of a character bonded with a particular weapon (something like a family sword), but the magic objects can become a bit useless if the player found a better one. The idea of this is to create a base magic item that evolves when the player level up (and optionally when he/she finish a series of tasks or when a triggering event occurs). The items are divided in 5 tiers (depending on the rarity of the object) and each one has a number of properties with a particular level of each property (from I to III-IV).

Reddit link: https://www.reddit.com/r/UnearthedArcana/comments/6ppe7q/evolving_items_first_draft/

1 comment:

  1. Interesting array. I think it could use some polishing with balancing some features to compensate for min-maxing players and keeping everything about as powerful as everything else of that rarity rating, but this is definitely helpful for my low-magic campaign. Thanks very much.

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